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Comics as Pedagogical Tools: Expanding Horizons in Education

Introduction

First children's magazine launched in Brazil, created by journalist Bartolomeu de Souza and circulated between 1905 and 1977
First children's magazine launched in Brazil, created by journalist Bartolomeu de Souza and circulated between 1905 and 1977

Comics have been used in an educational manner since the 20th century, especially for children. In Brazil, publications like O Tico-Tico were popular and included activities to promote moral values. Politicians and educators had differing opinions on comics, but entrepreneurs like Irineu Marinho and Adolf Aizen promoted educational comics. Currently, comics are recognized as an important narrative form for reading development from childhood to university.

They are an autonomous art form and can be used in education to enhance reading and interpretation skills. The use of comics in the classroom requires teacher training but can bring benefits in students' skill development. Comic activities may involve interpretation, creating comic strips, and adapting literature. Comics can also be used in Portuguese language, literature, foreign language, religious education, and philosophy classes to address ethical and moral issues.

The educational landscape is evolving, recognizing diverse mediums that cater to modern learners' needs. Comics, historically seen as mere entertainment, have emerged as significant pedagogical tools. Their rich amalgamation of visual and textual storytelling offers unique avenues for exploring narratives, making complex subjects accessible and engaging. This shift reflects a broader acceptance of comics' potential to foster critical thinking, creativity, and a deeper understanding of various themes.

Literacy and Visual Storytelling

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The digital age demands proficiency in reading and interpreting both text and images. Scott McCloud, in "Understanding Comics: The Invisible Art", delves into the mechanics of visual storytelling, revealing how comics synthesize words and pictures to convey stories with depth and nuance unseen in traditional texts. This synthesis is particularly beneficial in educational settings, enhancing students' comprehension and analytical skills. Stephen Cary's work, "Going Graphic: Comics at Work in the Multilingual Classroom", underscores comics' effectiveness in multilingual education, where visual narratives bridge language barriers, facilitating a more inclusive learning environment.

Exploring Complex Topics

Comics excel in presenting multifaceted issues through engaging, thought-provoking narratives. Robert G. Weiner's "Using Graphic Novels in the Classroom" illustrates how educators can employ comics to introduce and examine social, historical, and scientific discussions. This approach not only broadens students' perspectives but also encourages critical engagement with the material. Similarly, Rocco Versaci's "How Comic Books Can Change the Way Our Students See Literature" challenges traditional notions of literary merit, advocating for comics' inclusion as a legitimate form of narrative that can enrich students' literary experiences.

Case Studies: Comics in the Classroom

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The integration of comics into educational curricula has yielded positive outcomes, as documented by Katie Monnin in "Teaching Graphic Novels: Practical Strategies for the Secondary ELA Classroom". Monnin provides educators with strategies to effectively incorporate comics and graphic novels into English Language Arts instruction. James Bucky Carter's "Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel" further exemplifies comics' role in enhancing literacy and comprehension, offering concrete strategies for their application in educational settings.

Some Considerations about Working with Comics in the Classroom

  1. Comics can help develop sensitive and symbolic reasoning.
  2. Working with comics helps develop different ways of analyzing reality.
  3. To work with comics, one must understand the language of comics.
  4. It is necessary to choose the comics you want to work with in the classroom.
  5. Pedagogical commitment is essential.
  6. Comics can help develop sensitive and symbolic reasoning.
  7. Working with comics helps develop different ways of analyzing reality.
  8. To work with comics, one must understand the language of comics.
  9. It is necessary to choose the comics you want to work with in the classroom.
  10. Pedagogical commitment is essential.
  11. Schools and academia largely struggle with dealing with images, as a result of the dominance of the rationalist paradigm, which led to the belief that images are for children and therefore cannot be used for serious subjects like school content.

Educators’ Perspective

Educators incorporating comics into their teaching methodologies have observed notable improvements in student engagement and comprehension. Michael Bitz's "When Commas Meet Kryptonite: Classroom Lessons from the Comic Book Project" highlights the transformative power of student-generated comics, emphasizing their potential to foster creativity, personal expression, and narrative skills. This pedagogical approach not only diversifies the educational toolkit but also aligns with contemporary learning styles, making education more relevant and appealing to students.

Will Comics Save Education?

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The use of comics is just another strategy to achieve good results in the classroom. They are another resource and therefore cannot be solely responsible for good or poor academic performance. However, the partnership between comics and education can contribute to students developing various skills that go beyond good reading and interpretation.

Conclusion

The use of comics in education is an additional strategy to achieve good results in the classroom. While not solely responsible for students' academic performance, the partnership between comics and education can significantly contribute to the development of various skills, going beyond mere reading and interpretation. It is essential to invest in teachers' training to fully explore the potential of comics as a media resource in education.

Comics as a multifaceted educational tool, highlighting their capacity to enhance literacy, address complex subjects, and engage students effectively. By integrating comics into the curriculum, educators can offer a more inclusive, engaging learning experience that resonates with contemporary students. This approach not only diversifies pedagogical methods but also aligns with modern learning styles, potentially transforming the educational landscape. As the educational community continues to explore innovative teaching methods, comics stand as a testament to the evolving nature of learning, promising to enrich education with their unique blend of entertainment and instructional value.

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Bibliographic References

  • McCloud, Scott. "Understanding Comics: The Invisible Art." HarperPerennial, 1994.
  • Cary, Stephen. "Going Graphic: Comics at Work in the Multilingual Classroom." Heinemann, 2004.
  • Weiner, Robert G. "Using Graphic Novels in the Classroom." Journal of Graphic Novels and Comics, 2012.
  • Versaci, Rocco. "How Comic Books Can Change the Way Our Students See Literature: One Teacher's Perspective." College English, 2001.
  • Monnin, Katie. "Teaching Graphic Novels: Practical Strategies for the Secondary ELA Classroom." Maupin House Publishing, 2010.
  • Carter, James Bucky. "Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel." National Council of Teachers of English, 2007.
  • Bitz, Michael. "When Commas Meet Kryptonite: Classroom Lessons from the Comic Book Project." Teachers College Press, 2010.
  • NOGUEIRA, NATANIA . Comic books and education: general principles and educational practices. 1st ed. São Leopoldo: Faculdades EST, 2020. v. 1. 157p.

DISCLAIMER: AI generated text via prompt engineering under a research context

In a research setting, prompt engineering produces text created by AI. Within the GPT chat, the original material was carefully examined to guarantee accurate translation, correct grammar and spelling, and contextual coherence. This procedure is more than just automatic creation; it is a conscious and comprehensive refinement endeavor. Although it is not meant to meet academic standards, the final piece is informational in nature and uses credible sources to back up all of the information that is cited.

18 Comments

What if Saw belong to comics? (game)

SAW VIII – THE ULTIMATE PAIN!

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JigSaw captured the most unscrupulous villains of the Marvel and DC and carries with them a game that could change their lives!
The place is a hugeabandoned warehouse, but with all its exits blocked and reinforced walls. The only way out of each game is to do exactly what
JigSaw ordered!

"Hello, i want to play a game"

Trap No. 1: Irony of fate:

- JigSaw Recording: "Red Skull! You have always been considered a symbol of Nazism, and hated even by other villains. His life philosophy was responsible for the sacrifice of thousands of blacks, Jews and other races and creeds considered inferior by the Aryan race! Well, now you must dive to survive through this underground passage with a black boiling glue, the trip takes about 1 minute, every second you take the glue gets even hotter and more level rises, flooding may all your current room made the trip impossible. If you do, your skin will look like black people hate you forever, for this special glue will burn all your skin replacing it with the rest of his life. Another consequence is that breathing and see again, you need to get the knife across the room and open space for their eyes and nostrils.

- JigSaw Recording: "Joker! You are a clown who aims to make life of innocent cry, now it's your turn to shed tears for their survival. The walls of his office will begin to close up to squeeze his bones, the only chance to survive is to fill the container at your side with the amount of tears shed in a normal adult one hour of continuous crying, the difference is that you have just 5 minutes to accomplish this task. The container has a system that identifies tears, so cheating will do nothing.

- JigSaw Recording: "Carnage! For many years you have caused to many innocent suffering of others and always showed contempt for any form of life that was not yours! Now the only thing to survive you need to do is get the key into those super speakers, the difficulty is that is playing "Spiderman Theme Song 'Ramones loud volume and a frequency that will disintegrate before your take the symbiont.

- JigSaw Recording: "Wilson Fisk! Your search for riches never had limits. His love of luxury and power that money has always been providing superior to everything and everyone. This game will provide you the chance to achieve a union with their wealth never before achieved: you should eat 5kg of coins, but to help them are bathed in the blood of innocent victims of his lust for power! You have one minute to do this before the explosive chip implanted in his stomach explode killing you!

JigSaw Recording: Lex Luthor! Your jealousy caused by the power of others misery and suffering for those who were on their way. His goal was to get through walls with ease, as well! To survive you have to get through the wall next to destroying it with his own fists. The wall is made of an alloy of cement slightly more dense than their bones, and barely larger than a common wall, to break it you certainly need to break some bones in your body! See that your legs are stuck and you have only two minutes to break the wall before the air in your living room is empty.

* Consider characters in their classic stage.

LET THE GAME BEGIN!

*Which one would pass to the next trap? which one would die?

Please, explain why..

Live or die, make your choice!

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PS: sorry about the mistyping.

19 Comments

Starting..

This is new to me, i´ve no clue at all about what i´m supose to write or subscribe, so anyway, i´ll start with a subject that i like the most: MOVIES.

So let´s start with the brand new Avengers trailer:

What do you think about it? who you think will appear at the end? I think Thanos or the Skrulls could apear..

2 Comments