Origin
It is located in Washington, DC and was designed by John Stewart & Wonder Woman.
The Hall of Justice was constructed by the Justice League of America following a year after the destruction of the previous Justice League Watchtower, and located in Washington, D.C. and in the same location as the JSA and All-Star Squadron original headquarters. The Hall was designed by John Stewart and Wonder Woman, and financed by Batman and built from scratch by Superman. The Hall was later appropriated by the United Nations as the headquarters for the new Justice League International. This causes public outrage, with many citizens taking offense to the idea of superheroes from foreign countries using an American landmark as their base of operations, and cause a few civilians to blow up the Hall while the JLI was away on a mission.
The New 52
In the series the Justice League International the Hall of Justice was bought by Andre Briggs and transformed from a public museum to the headquarters for the new UN sponsored Justice League International. This brought a lot of controversy from the general public and it was later blown up by some terrorists.
Residents
- Aquaman
- Batman
- Black Canary
- Captain Atom
- Captain Marvel
- Flash
- Green Arrow
- Green Lantern (Hal Jordan)
- Green Lantern (John Stewart)
- Hawkwoman
- Hawkman
- Martian Manhunter
- Red Tornado
- Superman
- Wonder Woman
- Zatara
The Rogue's Morgue
As well as being the Earth-based headquarters of the Justice League, the Hall of Justice also holds the bodies of some of the most powerful villains they have ever faced. Entombed three stories below are the following:
In Other Media
Super Friends
The Hall of Justice was a constant feature in the Super Friends television series during the 1970s through 1980s.
Young Justice
The Hall of Justice replaced the Secret Sanctuary as the headquarters of the Justice League. According to Speedy, it's merely a front for tourists, the true headquarters of the Justice League is a secret space station. When Aqualad, Kid Flash, Robin, and Speedy began their initiation into the League, they were given full access to the Hall's training facilities, galley, and library. Speedy declined the offer and set out as an independent adventurer. The remaining three initiates went on to form Young Justice.
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